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Go to jumps to a room at eye level.
Walk: drag to look; hold the arrows to move. Pinch or scroll to move forward/back. On a keyboard, use WASD or arrow keys. Walls and glass do not block movement.
Double-tap / double-click a floor to move there. Roof and upper-floor visibility determine which floors are available.
Orbit: drag to rotate, pinch/scroll to zoom, two-finger/right-drag to pan.
Materials and lighting approximate the Blender render.